In this video we'll apply the concepts from Pt.1 in an actual illustration. The idea here is exactly the same as in our black and white film colorizing, but the raw material is your own painting. One of the best aspects of working digitally is the ability to be flexible and fluidly manipulating colors. If you know the underlying properties of skin, the gradient map command can save you tons of time. In case you missed them, here is a link to Part 1, and an older video about the Gradient Map command.  Enjoy!

Posted
AuthorMatt Kohr
Tagsskin