In this self-directed video series, you and I each design a video game weapon (or set of weapons).  Though I’ll explain my personal process and methods, it’s not about copying my design - the focus is your project.  Don’t expect a painting tutorial.  Instead, I’m providing the structure for you to create a work of  your own - starting with brainstorming, visual research, and planning.   The best designs don’t only look good - but fill a specific need, and tell a story.  Are you ready to give it a try?