Ctrl+Paint - Digital Painting Simplified

Home
recent videos
Free Video Library
concept art playbook
Ctrl+Paint Store
Info
About / Contact Resources FAQ

Make Practice a Game

The other day I heard the ever popular epitaph to "create more than you consume".  It's an especially vague recommendation, but it got me thinking.  Let's turn the phrase upside down - what happens if you consume what you create?

The unproductive kind of "grinding"

My free-time is dangerously threatened by video games.  RPGs in particular serve as a recurring challenge to my forward progress as an artist.   Do you ever find your good, productive, intentions thwarted by video games?  Movies?  I thought so.  With a love of RPGs in mind, I've come up with a game to focus my productive energy: DRPG.  (That's drawing RPG, in case you were wondering).

The DRPG blueprint 

For the uninitiated, Japanese role playing games (JRPGs) are built on a simple formula.  A band of adventurers goes off in search of a magical item which will save the world - usually crystals.  Along the way they fight a horde of increasingly threatening monsters.  By killing these monsters they learn new magic, wear ever more impressive armor, and get cool swords.  What would happen if I made a personal project using these same guidelines?  The bold words from the previous sentences provide plenty to start from.

The rules

 My first drawing might be a character.  Possibly the hero.  But what should I draw next?  Maybe the next painting is an establishing shot - setting the stage for my fantasy adventure.  As a long-time RPG player, I know what happens next.  The hero enters a cave, gets in over his head, and is then rescued by a more experienced hero.    At this point you should see where I'm giong with this:  Cave, monster encounter, and a new hero.  Without any trouble, I've just created three more drawing assignments!  

Whatever works

What I'm proposing is essentially fan-fiction.  The only difference is that I can create my own world and characters -  it doesn't need to start from an existing IP.   Why it's interesting is that I care.  I'm clearly excited about consuming JRPGS - but what if I could have just as much fun by creating my own?  You might like sports games, sci-fi movies, or historical fiction.  Anything works.  The trick to improving at art is practice, and there aren't any shortcuts - so why not make it fun?  Consume what you create.

Back to top | RSS | Blog Home

Newer:CGHUB and the Fragile InternetOlder:Matching a Style
PostedApril 10, 2014
AuthorMatt Kohr
store_footer_concept_d.png