Do Not Cross

Today’s challenge is all about barriers.  To keep players inside the level boundaries, concept artists have to come up with clever designs.  It might be a prop, a visual effect, or some combination of the two.  But to create a successful barrier you need to understand figure-ground relationships.  

Just like the last challenge, Ryan has challenged you to create a new design.  This time you’re working with a summer adventure scenario, and my demonstration features a stealth ship on a desert planet.  This video’s new principle is ‘figure ground relationships’, but I still expect you to break down Ryan’s brief like in challenges #02 and #03.  No matter what the challenge is, it’s crucial to begin with words, brainstorming, and synthesis before you start sketching. 

Posted
AuthorMatt Kohr