Playbook 15 - HUD design One key aspect of being a concept artist is flexibility, so today we’re trying out some ‘interface design’. So whether you’ve never designed an HP bar in your life, or if you’re a typeface connoisseur, let’s see what UI Ryan needs us to tackle! Download the homework Newer:Playbook 16 - Machine DesignOlder:Playbook 14 - City Layout PostedSeptember 10, 2020 AuthorMatt Kohr