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Playbook 15 - HUD design

One key aspect of being a concept artist is flexibility, so today we’re trying out some ‘interface design’. So whether you’ve never designed an HP bar in your life, or if you’re a typeface connoisseur, let’s see what UI Ryan needs us to tackle!

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Download the homework
Newer:Playbook 16 - Machine DesignOlder:Playbook 14 - City Layout
PostedSeptember 10, 2020
AuthorMatt Kohr
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